This is, quite simply, a mammoth of a game. With dozens
upon dozens of star systems and routes to explore and navigate,
more ships than you can shake a stick at, choices of game
or freelance missions, weapons, engines, counter weapons,
shield etc etc etc. There is almost no limit to the number
of possible combinations available to the player.
Set sometime in the future, Freelancer is, put simply,
a space based combat and trade simulation. Created by Microsoft
and Digital Anvil, the game is simply fab!! I love it -
the only thing I had to complain about at all was that it
wouldn't run on my laptop PC, despite it being well over
the required minimum specifications. Well, ok, it DID run,
but was so jerky, it was completely unplayable - in my personal
view - the same thing...
The game does have a set sequence of events contained in
it if you want to follow the official story, but there is
nothing that says you have to. Personally, I did, and it
took me two attempts to get through it, as I was too busy
playing around to get my ship upgraded fast enough to survive
the poundings you face in the later missions. This is, without
a doubt, one of my games of the year... In fact, of all
time. It's been quite a while since a game held my attention
as well as Freelancer did.
I am, and will remain, a bit Elite II-Frontier fan, and
to me, Freelancer is everything that a 21st century version
of that game would be. There is no point comparing the two
directly, as the time between them is about a decade and
the technology and graphics capability of computers has
come on so far. What I will say though, is I thought Elite
II - Frontier really pulled out all the stops to give you
an enjoyable engrossing game within the limits it had, and
I think Freelancer is what it could have been with today's
technology. |
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